Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, July 30, 2012

Late, so late!

Well, as you can see, I haven't posted in a while. Shame on me!<br>
I can say I have been a bit busy playing an awesome game called Borderlands. If you haven't played it yet, get it and start as the new Borderlands 2 is coming out shortly. It is like liquid crack for 1st person shooters and RPG fans.<br>
A quick summary of the game would be getting dropped off at a small outpost to look for a mythical vault that is somewhere nearby to gain the treasures inside. Along the way you have tasks to accomplish, and meet some interesting characters along the way. <br>
There is quite a bit of extra DLC that comes along with it after the initial quest is finished. More regions to explore, and more bodies to explode in a bloody mess. It really makes me think that video game designers are really pulling together to come out with great games.<br>
This will be a short one, but expect more in the near future!<br>
Keep on gaming!</p>
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Tuesday, May 1, 2012

Second Run Through of Skyrim


With the  downloadable content looming on the near future, I decided to revisit Elder Scrolls V: Skyrim and started going through the quests again. When I first started playing on the PS3, I had a problem with the game freezing up when I tried swimming across water. After turning the game off and on, and looking and searching for the fix, I came across this on Bethesda's Blog explaining what to do. http://goo.gl/vihP4 

What a life saver! I was almost to the point where I may have turned in the game, which would really have been terrible with the new DLC coming out. In the new DLC, supposedly there are going to be the Snow Elves of lore, an ancient race long in the Skyrim culture. Thre is aslo a mention of a crossbow as well, which would be rocking!

So to get back on point, starting the game over has made me think of some of the things that may have been fixed in the patches. I like this option, it actually increases the game play, cheating through a game is not fun to me. I like how Bethesda has increased the look and feel of the game, removing some of the lag that was prevelant when multiple targets appeared.

This is one of my favorite games of all time. I love the fact that you pick up a weapon, or a skill, and the more you use it, the better you are at it. A quick tip to increase your speech, sell your items one or two at a time as seperate transactions. In other words, sell an item, back out, restart the selling process. Every interaction when selling is another chance to work on your silver tounge trophy, so sell, wait, sell!

Going through the game a second time helps me think of new ways to enjoy it. I find myself wondering what my character will be like in the end. Here is what I had as a setup in my last game, I did ALOT of running through the different places, sometimes crossing the map 2 or 3 times to see more of what I could find.


I played for a ton of hours, unlocking new things. I have the Dragon Scale Armor, with a cowl from Dark Brotherhood. My Light Armor Skill is at 92 right now, and I haven't even used any of the skill points on the Skills menu. My Archery is what I rely on most of the time with this class, and actually with most of the classes I have made to run through Skyrim. I find that it is the fastest to increase, and does the best amount of damage as long as you have arrows.

I am using a Daedric Bow (named it my Soul Bro) with Soul Trap on it. It has been upgraded to Legendary, and the Soul Trap is for 10 seconds. By keeping a steady supply of Soul Gems, I never have to worry about running my magic items down to zero. I like using the favorites to switch quickly from my bow to my daggers. I am using 2 Daedric Daggers, one that steals 15 pts. of health, and the other does 30 pts. of Frost Damage. These are both Legendary, I must admit, I make all of my own items, except the cowl of course.

Well, I will continue later with some more insights, I can't wait for the new DLC, hopefully it will come out soon!

What does your character look like? Have you made any improvements on your own that you would like to share? Leave a message! 

Wednesday, April 25, 2012

Episode 1 The Walking Dead

What can I say about a game that plays like a graphic novel other than AWESOME! I completed the first episode, and automatically wanted more. The story line was A +, and the amount of choices you make through the game is amazing. I would restart certain parts after completion, just to see what the consequences would be right after making the choice. I love the fact that these choices make a difference in future episodes.
Here is a brief overview of what the next episode will bring, plus a chance to learn more about choices affecting future episodes. http://t.co/xY3i9FLB
I think the animation in the game is what originally drew me  in, I felt as if I was inside a comic, and had choices to make to see what the next cell would be. This may be a turn off for some gamers along with the actions which you control with a set of crosshairs.
All in all though, I found some points where psychologically I felt compelled to do one thing, but from a survival stand point, I had other choices to make.
The characters you interact with also are affected by your actions, poor little Clementine could watch you lie your way around, or put her in situations where she would feel uncomfortable with you. If you have ever seen the AND series The Walking Dead, you would have immediately picked up on Glenn, a series regular being in the game.
The game in my book is a great addition to any library, and I can't wait for the next episode.

Tuesday, April 24, 2012

The Walking Dead: A new day...

Tonight I will be playing the new series on the PlayStation 3, visit here for the official site.
http://www.telltalegames.com/walkingdead
I ain't scared of no zombies, but I still may play this with the lights on...only because it is bad for your eyes to stare at the TV in the dark. Yeah, that's why.

MORE Kingdoms of Amalur

We left off with weapon creation in Kingdoms of Amalur: Reckoning
on our last post about it. I would like to dive deeper into weapons, armor, and sagecrafting in this post. When I first started playing, I automatically started with blacksmithing, as I did in Skyrim. The first thing I noticed was the ability to level up by completing a few weapons was not there. Elder Scrolls V: Skyrimallowed you to level up whatever skill you were using, and upgrade through levelling up to get better armor classes you could build. Kingdoms of Amalur worked in a few more opportunities to create the weapon you wanted, without enchanting it, but did not allow you to hone your skills on blacksmithing unless you levelled up. I liked the fact that you could change handles, fulcrums, shafts, and such to create unique weapons and armor, sadly though all of the weapons looked the same unless they were already pre-made items the creators thought up. I would have loved to have seen a menu where you could choose a variety of looks for your weapons, especially if you had your blacksmithing all the way up.
Combining different pieces could help your character out in many ways, for example Robust Rivets give a plus to both health and managers. Also, I am a huge fan of using both poison and fire for most of the enemies in the game.
(Quick hint, use shock on the prismere trolls, this saved me a ton of time instead of dodging, slashing, dodging, arrow, dodge....)
After working through part of the game, I kept finding shards of crystals, and finally realized that in order to maximize weapons and armor, I needed to work on my sagecrafting. I started first by just creating small jewels, using the cloudy shards which gave me small boosts to whatever I was creating.
I then started collecting more shards, and combining them, increasing the way effects of previous trials for gems. I will post a few of the shard effects on my next post, to make it easier for you to find which way you want to go, and what you need to get there.
Gem combinations along with weapon creation can give you an explosive combination. For example, say you put an increase of 10% more damage with Ice on your armor, 10% increase on your weapon, and put a gem into your weapon that causes 20 damage from ice. Now your weapon automatically does 24 damage!
Increases like this can make the game easier, and you can get a few more quests done earlier to level up faster. I will post some of my attempts at weapons,  and also a few screenshots of my character to show what I have been doing.